Information Design - Exercises
15/12/25 - 04/01/26 / Week 1 - Week 14 Brendan Fedya / 0376283 Application Design I / Bachelor of Design (Hons) in Creative Media / Taylor's University Exercises TABLE OF CONTENTS I . Lectures II. Tasks III. Feedbacks IV. Reflections I. LECTURES ➼ Lecture 14: Monetization & Gamification Monetization: how to provide revenue to the system, in this case — the application. Figure 1.1: Different types of monetization. MY TAKE: I don't think my MUJI app requires a paid feature to enhance the sales, the additional features are to boost the sales itself, and revenue should focus on that aspect. Sale/ discounted banners engage people to spend more on those products, as user research revealed that people tend to engage on this kinds of products more. In addition, limited edition products through events (which is also one aspect of gam...