Illustration and Visual Narrative - Task 1: Vormator Challenge
25/09/24 - 11/10/24 / Week 1-Week 3
Brendan Fedya / 0376283
Illustration
and Visual Narrative / Bachelor of Design (Hons) in Creative Media
Task
1 Vormator Challenge
TABLE OF CONTENTS
I. LECTURES & PRACTICALS
➼ Week 1: Introduction
In our first meeting, we were given lecture materials and tutorials on how to set up Adobe Illustrator in our Google Classroom, because we are going to do a vormator challenge in the following week.
➼ Week 2: Bezier Game & Reference Board
For this week, Mr. Hafiz introduced us to a game called the Bézier Game. Basically, it is a tool for us beginners to familiarize ourselves with the pen tool for applications like Adobe Illustrator, eventually enhancing our skills in using vectors.
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Figure 1.1. Bézier Game. |
In addition, we were also given information about including our reference board in our e-portfolio, because it will be very crucial for the presentation of the artwork.
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Figure 1.2. Reference Board. |
➼ Week 3: Logo Tracing & Shape Psychology
Mr. Hafiz provided us a tracing video of Twitter's logo. Surprisingly, it could be made by using the ellipse tool to create circles and the pathfinder tool, forming the logo itself. Then we are tasked to use pathfinder and shape builder to trace another logo, which is the Adidas logo.
‣ Pathfinder (Shift+Ctrl/Cmd+F9) = Combine, subtract, intersect, or exclude objects, allowing you to create complex shapes, cut shapes into new forms, or merge multiple objects into a single shape (Webdew).
‣ Shape Builder (Shift+M) = Create new shapes by combining and erasing parts of simpler ones (Adobe).
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Figure 1.3. Twitter logo tracing. |
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Figure 1.4. Adidas logo tracing. |
Shape psychology is also emphasized, it is stated that we can define a character's personality through their shape language principles, even color theory is not as effective. This concept is widely practiced by many well-known animation studios (ex. Disney).
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Figure 1.5. Geometric shape language. (Copyright by The Walt Disney Family Museum). |
II. INSTRUCTIONS
III. TASKS
➼ Exploration
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Figure 3.1. Original Vormator Elements. |
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Figure 3.2. Baby Groot "Guardians of the Galaxy Vol.2." source: (google)https://images.app.goo.gl/oMBsGMiVYoFx6dGn7 |
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Figure 3.3. Vector masquerade mask reference. source: (google) https://www.shutterstock.com/image-vector/masquerade-vector-icon-on-white-background-1923725033 |
➼ Sketch
When I started my sketch, I initially wanted to go for a sinister-looking character, but instead of making it monstrous, I wanted to make it more of a human-like appearance. However, after finishing it, I realized that it didn’t fit the menacing vibe as well as I expected.
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Figure 3.4. Character design sketch. |
➼ Digitization
Figure 3.6. Silhouette creation in Adobe Illustrator.
Here's a breakdown of my process:
1. I usually always start my drawing with the face first, because I believe that is the most important feature of a figure. Also, I find it easier to shape the body once the face has been done.
2. Secondly, I constructed the arms to be like a tree trunk, creating brunching segments as the details.
5. Because I seem to not be able to construct the head part very well, so I stacked all of the masks on top of the character's head. It synchronizes very well with the hairstyle.
➼ Coloring and Shading
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Figure 3.9. Heart illustration and coloring. |
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