Illustration and Visual Narrative - Final Task: Webcomic
4/12/24 - 5/1/25 / Week 11 -Week 14
Brendan Fedya / 0376283
Illustration
and Visual Narrative / Bachelor of Design (Hons) in Creative Media
Final
Task: Webcomic
TABLE OF CONTENTS
I. INSTRUCTIONS
For the final assignment of the module, we
were instructed to make a one page surrealistic webcomic along with its
cover of the story "The Monkey's Paw" which then we should animate it into a GIF format. More detailed submission requirements are provided in our Google Classroom.
II. TASKS
➼ Story Analysis "The Monkey's Paw"
The first thing to do when starting this task is to read the
story of "The Monkey's Paw", and then we should pick a part of the story for us to work on. I chose
this part which is in the third part:
"WHAT'S THAT?" cried the old woman, starting up.
"A rat," said the old man in shaking tones – "a rat. It passed me on the stairs."
His wife sat up in bed listening. A loud knock resounded through the house.
"It's Herbert!"
I chose this part because I think I could build the tension effectively,
eventually leading to the climax which is the old woman screaming 'It's Herbert!'. I intended to prolong the building up phase and then making an explosive
impact with intense expressions in the last panel.
➼ Artwork References
Mr. Hafiz said 'Sandman' covers are a
good reference for surrealistic mood inspiration, so I searched it up and
found this cover that I prefer; it doesn't highlight the details of the
Sandman's figure, but it still got the eerie and intimidating vibe. I
intend to apply this style into my webcomic cover.
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Then I also referred from other covers:
Arcane - Season 2. This is the latest hit on Netflix by the time I
wrote this page. We've been taught about
Chiaroscuro and in my opinion, this cover applies Chiaroscuro in it's design,
contrasting light and dark to create dramatic visuals. I found it quite
interesting, so I will also use this technique in my cover.
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Figure 2.2: 'Arcane' Netflix series, cover reference (7/12/24). source (Pinterest): https://id.pinterest.com/pin/98868154318885289/ |
I've been talking about the techniques up until now, so I will now refer to a design that I like: the cover of Nightbooks by J.A White. The cover uses silhouettes effectively to create a sense of mystery, and it still looks engaging even though it looks simple and without that much details in the design.
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Figure 2.3: 'Nightbooks' by J.A White, cover reference
(7/12/24). source (Pinterest): https://id.pinterest.com/pin/1076923329640165686/ |
As for the artstyle that I'm going to apply on my webcomic
page, I took inspiration from a youtuber named Joel Haver. He usually do
animation videos by tracing people in real life and simplify the strokes,
and I will also use the same method for my characters in the panels.
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Figure 2.4: Animation by Joel Haver, artstyle reference
(8/12/24). source (Youtube): https://youtu.be/tq_KOmXyVDo?si=a6WkPSRBCKb7c059 |
We were also asked incorporate surrealistic elements into our
artstyles, then I remembered an anime series I've watched before:
Black Clover. It uses shadows of the devils lingering in the characters, eventhough it's
just a shadow, it still leaves an intimidating presence throughout the series.
It is quite similar to the Sandman cover I talked about before.
➼ Sketch
I then proceed to do my sketch in Procreate. The story
started with the door knocking softly, gradually becoming even louder,
then the couple reacted to the sound, and ended with the mother
screaming insanely. The panel transitions I used are mostly
subject to subject transitions.
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As for the cover, Mr. Hafiz didn't give any specific feedback on it. So, I
just proceeded with my design, where I'm going to use the techniques I
stated in the reference part. To support the cover title, I used the
tagline "A wish fulfilled, a curse unveiled,". I think it will complement
the main title very well, and also to set a good narrative for the
story.
➼ Illustration - Webcomic Page
I began the process of illustrating in
order of the panels, starting with the door panel. I put some surrealism
effects on it, which are monstrous hands creeping in from the door gaps.
I used the 'perspective' framed ink technique in this panel.
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After I've done with my panel layout, I began tracing real people images
for the pose needed for my panels. I used an artstyle like Joel Haver's
style I stated in the reference section.
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Figure 2.17: Tracing images (27/12/24).
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Figure 2.18: Additional eye panel (27/12/24).
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Figure 2.19: One-page webcomic, lineart (28/12/24).
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Figure 2.20: Revising expressions (28/12/24).
For the colour fill, I started with the
most simple fills first, which are the silhouettes, because it only
requires me to fill in blacks.
Figure 2.22: Filling silhouettes (29/12/24).
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Figure 2.23: Lighting, framed ink reference (29/12/24).
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Figure 2.24: Background fill with gradients (30/12/24).
The next step is for the object color fills:
Figure 2.25: Object coloring (30/12/24).
Figure 2.26: Object shading (1/1/25).
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Figure 2.27: One-page webcomic, static (1/1/25).
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➼ Animation - Webcomic Page
1. I made the
knock-knock effects appear gradually, ending at the
bottom. This is to complement the actual story.
2. The rats appearing from out of the
panel, then come inside during the climax.
3. The tears from the close-up eye appear similar to a
crying motion.
4. The lingering spirits wreaking havoc in the last
panel, enhancing climax.
5. The shadowy hands reaching the door, seemingly trying
to get in the house.
Then I exported into Photoshop to make the GIF:
Figure 2.29: Animation progress (2/1/25).
Figure 2.30: GIF procedure in Photoshop (2/1/25).
➼ Final Result - Webcomic Page
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Figure 2.31: One-page webcomic, GIF (2/1/25).
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➼ Illustration & Coloring - Webcomic
Cover
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Figure 2.32: Cover background and tagline (2/1/25).
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Figure 2.33: Tracing sketch (2/1/25).
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Figure 2.34: Cover title (2/1/25).
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Figure 2.35: Adding details (3/1/25).
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Figure 2.36: Initial cover design (3/1/25).
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I still found out that it's too plain, so I added a silhouette of crooked trees along with birds flying, also a silhouette of the mother crying desperately at the bottom, with intertwining blood effects using the intertwine tool. I also changed the shape of the mouth to match the paw better.
Then, I colored the paw using pale colors and gradients, with blood
intertwining the fingers using the intertwine tool.
I used the same steps for animation as the webcomic page.
For the cover, I only did subtle movements: the bird flapping
repeatedly, and the figure eyes glowing gradually.
Figure 2.40: Cover animation progress (4/1/25).
➼ Final Result - Webcomic Cover
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Figure 2.41: Webcomic cover, GIF (5/1/25).
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➼ Progression Board
Figure 2.42: Webcomic progression board, PDF
(5/1/25).
III. REFLECTIONS
This is the last task of the module, and it’s also the last task for me to complete. After doing everything in this semester, I dare to say it’s the hardest one compared to everything. It felt like we’re doing two tasks instead of one, making the cover and the one page webcomic. Without good illustration skills, this is of course very challenging, having to illustrate the panels one by one, thinking of the panel transitions that we’re going to do, refer to the framed ink, surrealism artstyles, it is very overwhelming because we’re not accustomed to it from the start.
However, doing it gradually as instructed, gaining Mr. Hafiz’s feedback step by step ensures us to be in the right path. Even though we ended up with something below average, it could still appear acceptable if we used the techniques taught until now.
Eventhough it all seems unmanagable at first, we could still do it at the end. We learn while we work: researching on comic styles, finding coloring techniques, and so on, even some are not even taught in the lectures. Hence, we have to explore it ourselves in order to create a better artwork. I believe people who put effort in the things they do will always have a better outcome than people who just has the knowledge, but underestimates the work.
However, doing it gradually as instructed, gaining Mr. Hafiz’s feedback step by step ensures us to be in the right path. Even though we ended up with something below average, it could still appear acceptable if we used the techniques taught until now.
Eventhough it all seems unmanagable at first, we could still do it at the end. We learn while we work: researching on comic styles, finding coloring techniques, and so on, even some are not even taught in the lectures. Hence, we have to explore it ourselves in order to create a better artwork. I believe people who put effort in the things they do will always have a better outcome than people who just has the knowledge, but underestimates the work.
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