Video & Sound Production - Project 1
28/04/25 - 26/05/25 / Week 2 - Week 6
Brendan Fedya / 0376283
Video & Sound Production / Bachelor of Design (Hons) in Creative Media
Project 1
TABLE OF CONTENTS
I. INSTRUCTIONS
II. TASKS
‣ Project 1A: Audio Dubbing
We are told to do a audio dubbing task for the first project, which is for the video Everything, Everywhere All At Once. The first step I did is to put a lot of audio tracks so I can manage the audio easier later on. Then, I imported all the dialogue audio files before adding SFX and ambience sound. It will be easier to maintain it this way.
To make my own voice sound differently for the 3 characters, I used pitch shifter—reducing the semi tones for man, and increasing it for woman voices. Additionally, I adjusted volume for few audio tracks to make them fit the scene better.
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Getting into the suspense part is the most challenging part to do, because none of the audio fits the original one. So I used additional effects like constant gain to replicate it as similar as I could.
Here's the result of my audio dubbing video:
Figure 2.4: EEAAO - Audio dubbing before feedback
After getting feedback, Mr. Martin said we cannot use any suspenseful music or BGM because we need to get a clearer audio on how the audio dubbing sounds like (dialogs, sound effects and ambient sounds). I then muted the audio layers of the ones that include music.
‣ Final Output: Audio Dubbing
Here's the final result:
Figure 2.6: EEAAO - Final audio dubbing
‣ Project 1B: Sound Shaping
In this task, we are asked to create four voice edits from our own recording, and we are allowed to use our mother tongue! So, I spoke a random sentence in Teochew language which I used it daily at home with my family and we are required to have a recording of 10 seconds.
After I imported my audio into Adobe Audition, I made multitrack sessions for each types of editing that we need. The first one that we are going to do is making our voice sounds like it is from a phone call.
Figure 2.7: Creating multitrack sessions. |
For phone call, we need to go to the 'Effect' section and navigate to 'Filter and EQ' then 'Parametric Equalizer'. This allows us to do frequency adjustments to the sound. A phone call effect could be achieved by raising the midrange to 500Hz - 2kHz and bringing down the treble and bass.
Figure 2.8: Phone call effect parametric equalizer. |
Muffled sound will also used the same 'Parametric Equalizer' effect, but the adjustments are slightly different. The bass will remain rather than lowering it down— it creates a sound that sound like my mouth is being wrapped by something.
Figure 2.9: Muffled sound effect parametric equalizer. |
To create an effect sounds like it is from an underground cave, we will not be using Parametric Equalizer anymore. Instead, the 'reverb' effect is used so that we could create echoes, feeling like the sound is from a space, creating depth. After experimenting, it seems that the decay time will affect the overall echoing sound the most, supported by a relatively wet output level.
Figure 2.9: Muffled sound effect parametric equalizer. |
At last, we are going to create an effect sound like it's an alien! Now this part is pretty because there is no limitations and we can basically just experiment with anything. I tried using the 'Pitch Shifter' effect and there is a preset called 'The Dark Lord' which really makes the audio sounds like an alien. Additionally, guitar suite effects also helped in making it sounds more eerie.
Figure 2.10: Alien effect parametric equalizer.
‣ Final Output: Sound Shaping
With this, I finished all of my project 1 tasks and below is the link to the Adobe Audition along with the Mp3 files compiled in Google Drive:
III. REFLECTIONS
Messing up with audios especially from our own voices are definitely a fun thing to do! On the other side, it's really embarrassing whenever I played my voice over and over again. Nevertheless, this project helps us a lot in familiarizing more with other Adobe Creative Cloud applications that we rarely use, which is very beneficial if we are going to dive deeper in the industry of video and sound production, and it's also very relevant for our final project later on.
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