Information Design - Exercises


Brendan Fedya / 0376283
Information Design / Bachelor of Design (Hons) in Creative Media / Taylor's University
Exercises


TABLE OF CONTENTS

 ILectures

II. Tasks

III. Feedbacks

IV. Reflections


I. LECTURES

➼    Lecture 1: Motion Graphics

Set on music first before animation so it will be in sync with the video. Storyboard is also important to provide visual reference on key scenes. Keyframe use easy ease helps alot.

➼    Lecture 2: Vector Animation

Separate vectors into several layers before animating in After Effects, so we can animate those layers differently.
Figure 1.1: Vector separation.

➼    Lecture 3: Vector Animation

Continue to put the motions in order, parent-child link could also make 2 vector layers work together, add motion blur and slight bounce mechanics to make it smoother. Puppet tool could also be used to move the vector in a specific motion.
Figure 1.2: Motion blur and puppet tool.

➼    FLIP 1: Types of Infographics

On this week, we formed groups according to Mr. Martin and are supposed to find information regarding different types of infographics. This is essential for us to ground our knowledge before diving deeper into the module.

Here are our presentation slides:

➼    FLIP 2: L.A.T.C.H

After knowing more about infographics, we are now researching more about aspects that build a good infographic design—which is the 5 factors in L.A.T.C.H. This is the system to structure information visually.

Here are our presentation slides:

➼    FLIP 3: Miller's Law

More towards organizing information, Miller's Law focuses on chunking information so the human brain can process information easily.

Here are our presentation slides:

➼    FLIP 4: Manuel Lima's Nine Directives Manifesto

This emphasize that visual choices made in a design must be meaningful, not for the sake of aesthetics only.
Here are our presentation slides:

II. TASKS

➼    5% Quantifying

The first task seems like an icebreaker, we got our hands into physical paper and pens, to create an infographic before starting digitally through software. I decided on quantifying different types of cash money as I have that due to me recently came back from vacation.

Figure 2.1: Quantifying process.

I want to arrange it in a categorization of cash money from different countries, and try to make it fit the paper as well. The advantage of cash money is that every country has a visually distinct design. 
Figure 2.2: Final quantifying design.

Looks pretty neat overall—as long as it is chunked accordingly, it won't confuse the viewers.

➼    5% L.A.T.C.H Infographic

Since L.A.T.C.H principles caters a lot to Pokemon settings, we are asked to do according to that theme. We are free to choose others, but I'm comfortable with it because I actually like about Pokemon also, and have the basic knowledge about how things work in that setting.
Figure 2.3: Time aspect of L.A.T.C.H.

I thought about different generations of Pokemon, which suits the Time aspect. From that, I expanded to the Location aspect, where I illustrated different locations in the map itself. I will then show different Pokemons affiliated with their respective areas.
Figure 2.4: Location aspect of L.A.T.C.H.

After illustrating the base vectors, I added some layers of shades to make it more interesting. 
Figure 2.5: Location aspect of L.A.T.C.H.

I want to arrange it in a categorization of cash money from different countries, and try to make it fit the paper as well. The advantage of cash money is that every country has a visually distinct design. 
Figure 2.2: Final quantifying design.

Looks pretty neat overall—as long as it is chunked accordingly, it won't confuse the viewers.






For that, I took a screengrab of my MUJI app redesign home page:
Figure 2.1: MUJI redesign - homepage screengrab.

This is the feedback I gained and analyzed after inserting it into Generative AI:

    1. Visual Hierarchy

While the 'sale banner' appears contrasting, it is too visually aggressive. It causes viewers eyes might not comfortably flow down to the "events" and "for you" sections. A good layout guides the eye naturally from the most important element down through secondary and tertiary information.

    2. Accessibility

Placing thin, white text over a busy background photograph—even with a heavy red color overlay—creates contrast issues. Users with visual impairments or those viewing the app in bright sunlight might struggle to read the smaller dates or the "*online exclusive" text.
Figure 2.2: Sale banner design.

The heart (favorite) icon on the "for you" card is floating quite close to the edge of the image. Standard accessibility guidelines (like WCAG) recommend a minimum tap target size of 44x44 px. Ensure interactive elements like that heart icon have enough invisible padding around them so users don't accidentally tap the product image when trying to save the item.

    3. Modern Aesthetics

The icons in the bottom navigation and the top header are very thick and heavily weighted. Modern UI—especially for a brand like MUJI, which is famous for its extreme minimalism—tends to favor a strict adherence to a crisp line-art style. Switching to thinner, uniform line-weight icons without heavy fills will immediately modernize the interface and make it feel more elegant.

    4. One Suggested Big Fix

Redesign the hero banner. Instead of a red-tinted photo of a busy store aisle, try using a completely clean, neutral background (like an off-white or light gray) with high-quality, minimalist product photography. You can announce the "40% OFF SALE" using crisp, stark typography—perhaps just black text on that neutral background, or a very refined, minimalist monochromatic badge. This will instantly align the app with a high-end, professional aesthetic and fix your contrast issues simultaneously.

Feedback Challenge:
Based on the feedback I gained, I decided the question the hero banner feedback. My reason to create a visually heavy hero banner is to draw viewers attention to that page — as based on user research, people tend to interact with sale products more than regular products when navigating through an app. And if I made it look less visually contrasting, it might weaken the effect that I intended to give.

AI response:
You are confusing "visual noise" with "visual hierarchy." Right now, the banner is shouting. It definitely gets attention, but it does so at the cost of the user's visual comfort and the brand's identity.The challenge for a professional designer is to create that exact same level of contrast and priority, but to do it elegantly. You want to command attention, not demand it. 

Here is how a professional designer simplifies a high-priority element like a massive sale without losing its functional impact:

 1. Contrast Through Whitespace (Negative Space)

Contrast isn't just about bold colors; it's about difference. If the rest of the app has products and text, a massive block of empty space immediately draws the eye. Instead of slapping a heavy color multiply-effect over a busy store photograph, place the sale announcement over a completely clean, neutral background. By stripping away all the surrounding clutter, the user's eye has absolutely nowhere else to go but your message.

2. Typographic Scale and Weight

You can make a banner feel incredibly urgent and prominent purely through typography. A stark, oversized, heavily weighted "40% OFF" in black or dark gray against an off-white background is highly contrasting and impossible to miss. It retains the functional goal of grabbing attention but feels incredibly modern and sophisticated.

3. Strict Silhouette and Line Art

If you want to use graphic elements to frame the sale—like a tag or a badge—keep them brutally simple. Avoid any 3D effects, gradients, or shading. Rely on strict line art and pure, monochromatic silhouettes. A crisp, black-and-white graphic draws the eye through its sharp geometry rather than overwhelming the user with a wash of aggressive color.

4. High-Contrast Photography, Not High-Contrast Overlays

If you must use a photo for the hero banner, use a single hero product shot beautifully against a minimalist backdrop. If the photo itself is clean and high-contrast, you don't need to add an artificial red layer on top of it to make the white text readable. The text will naturally pop if the photography is art-directed correctly.

Back to the question:

           Did the AI catch something your teacher missed?

I believe it did, my teacher did not question my choice of creating a visually heavy hero banner to create contrast and emphasis. One thing he did mention in the AI feedback is that contrast and emphasis does not necessarily come from a heavy strike of colors, even unusual empty spaces could draw the viewers attention.

My teacher also mentioned that my design has already followed MUJI’s brand identity very well. But AI feedback recommends some improvements to make it better, thinner iconography, strict lineart, and sharp geometries could enhance it futher.

           Do you agree with the AI’s critique now that you are looking at your work months later?

 As for this, I felt that I needed to try it out myself, and conduct user research again. It is true that the hero banner caused slight discomfort when navigating the app after, but I felt the tradeoff is much more worth it compared to the disadvantages. A way to work this around could be utilizing negative spaces as a point of emphasis, which will not sacrifice discomfort for the viewers. As for brand identity, it is true that it could be improved even further, iconography just felt off because I used icon templates rather than creating the design myself.

➼    Class Exercise: Flutterflow

Trying FlutterFlow and its AI features that could be used for this module.
Figure 2.3: Sale banner design.

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III. FEEDBACKS

‣     Week 13
  • Monetization could be purely from sales.
  • Icons could still be bigger.

IV. REFLECTIONS

With this, we have concluded our studies in this module. It was a long run, and to be honest, I struggled nearing the end. I feel that the closer we got to the later weeks, the more difficult the tasks became, especially as there were more assignments from other modules.

On top of that, Sir Sylvain provided a lot of reflections, and he consistently related what he taught to real industry practices. He applied the principles he taught to his own work as well. Through this, I was able to find relevance in what we were doing, and I felt motivated to complete the assignments even though there were many tasks to manage. One thing that really stayed with me is the importance of having good behaviour when working, as what we do in class reflects who we will be in the industry later on. With a good attitude, people are more likely to be willing to train you, even if you are less proficient on the technical side.

My only regret in this module is that I lacked proper time management skills, which caused me to fall behind in my project progress and prevented me from seeking feedback on time. I hope that in the upcoming modules, I can significantly improve my time management, as this is a bad habit that I should not continue, and it will affect everything I do in the future if left unresolved.

Overall, this module brought me many new insights that I was previously unaware of regarding the design industry, and I am truly grateful for that. I hope that in the future, I can apply these lessons more consistently, grow both professionally and personally, and perform better in managing my responsibilities across modules.

Final words, I would like to sincerely thank Sir Sylvain for his patience and guidance throughout these 14 weeks. This module challenged me and pushed me to reflect on my own habits, mindset, and growth as a student, and I hope your reminders about attitude and professionalism will stay with me when I'm going to do more demanding projects later on in the future. Thank you for believing in us and pushing us to do better!

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